Netherworld Haunted House: Spirits of the Dead

Netherworld Haunted House: Spirits of the Dead

Surround yourself with the eerie sounds of the country’s top-rated haunted attraction year-round.

No mere department store collection of rattling chains and creaking doors, “Spirits of the Dead” is a musical tour de force. Composed and recorded exclusively for Netherworld Haunted House, this is the same score heard throughout the darkened chambers of this horror lover's landmark. Atmospheric and chilling, it’s the perfect companion to the critically-acclaimed sets, costumes, and creature effects that have earned Netherworld its reputation as a must-see Halloween destination.

Featuring sixteen full-length tracks, “Spirits of the Dead” transports the listener into the terrifying sunken tombs and hidden catacombs of Whyshburg Burial Grounds. It is here that Professor Victor Chillinghast (The Collector) prolonged his evil life through bizarre rituals involving the very spirits of the dead. This is their music…haunting and ethereal, captured here for all who wish to delve into a darker dimension.

Whether it’s an annual Halloween costume party, a home haunt, or an evening relaxing with a chilling tome, “Spirits of the Dead” offers a macabre musical mood experience unlike any other.

Track Description

Dark Harvest:
Every spring he begins a journey, through small forgotten towns and fertile farmlands. A gaunt figure on the road, a dark shadow in the corn... they call him The Harvestman.

Terror of Tiki Island:
Shipwrecked on an island of mystery, you hear the sound of drums in the darkness. Ancient idols carved from volcanic rock glare from the shadows as you race through the jungle. At last you reach a massive stone god lurking behind a bloodstained alter. The ritual can begin... the sacrifice has arrived.

Tomb of Darkness:
Buried alive for crimes against the gods, the undead Queen Necrotis lurks in hidden chambers far beneath the sands of Egypt. Those who seek her never return... lost forever in eternal darkness

Vault 13:
Sealed within a secret base deep beneath the earth are kept secrets man was not meant to know. There has been an error... the containment systems have failed... and the countdown begins.

Coco Goes Cuckoo:
The life of a carnival clown can be tough... the sweaty costume, the sticky cotton candy, the whining brats... Good thing I brought my chainsaw!

Welcome to... Oblivion:
When you die... and you are evil... before you are cast into the pit of eternal agony... you come here... to Oblivion. We will prepare you for your new life; we will modify your flesh to survive and flourish in your new home. If you adapt to our experiments you will become a thing of power, a creature of torment... but if you fail, your suffering will be amplified for all time. Welcome to Pain. Welcome to Darkness. Welcome to OBLIVION!!

Spirits of the Dead:
Behold Whyshburg Burial Grounds... the most haunted place on earth. Legends tell of a ghostly gravedigger called The Collector; he is said to roam the sunken tombs and hidden catacombs of this cemetery, gathering souls for his dark masters.

Lost:
Examining the old Whittaker property for a client, you enter an iron bound door in the sub-basement of the house. Startled by a moist fluttering thing that brushes against your leg... you drop the flashlight... now there is no door, there are no walls and there is no light... only the cold, dark nightmare that will fill the rest of your short life.

Call of the Manbat:
From a distance he beckons... he lures you into a tropical lair where the others await your arrival... feed they must... and feed they will!

The Attic:
Abandoned by children long dead, the toys were slowly buried in dust and forgotten. Lonely spirits found them, and now they play together in the moonlight from the gable as the years slowly drift by.

Escape of the Netherspawn:
They kept it hidden, lest anyone discover the project had been a success. Monitored in its concrete cell, they marveled at the strange adaptations it had made to life on a savage world. But was the thing intelligent? Then one day the room was empty. Had it escaped, or had section 7 been robbed of its greatest prize?

Blood Flow:
The ancient temple rose above the steaming jungles, a monument to pain and horror. The pitted alter baked in the sun, still sticky with the black stains from the nightly ceremony. Flies swarmed around the porous rock, laying eggs in the blood groves so the maggots might feast on their next victim sacrificed for the glory of the Abomination!

Hide:
You awake from a nightmare, but something else lurks in the room. Somewhere in the darkness is something, a presence that followed you from your dreams. You can sense it slithering silently towards the bed yet there is no escape!

Mississippi Flood:
Seeking the truth behind Lenore's disappearance, he wades deeper into the black flood waters filling the town. The dark buildings seem different from the day before, homes once full of life are now ancient and abandoned... was she real at all... or just a fleeting memory from another time?

The Wait:
Doomed to a never ending journey, cursed to walk to Abyss until the stars are right, passing in endless formation are the armies of the damned. For eternity they trudge, hungering only for the rest they are forever denied.

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